- #Stardew valley save editor 1.1 install#
- #Stardew valley save editor 1.1 mod#
- #Stardew valley save editor 1.1 mods#
- #Stardew valley save editor 1.1 software#
- #Stardew valley save editor 1.1 code#
Type stardew SAVE_FILE_NAME and enter.Open the save folder you want to edit (ex : Ness_247241397).Go to the Stardew Valley save folder : %appdata%\StardewValley\Saves.Run npm link to generate the stardew global command.
#Stardew valley save editor 1.1 install#
#Stardew valley save editor 1.1 software#
Note that prices for software listed below are subject to change. That's it! You can launch the game to see your changes. Repack the file and copy it back to the original location.an alpha channel), unlike Microsoft Paint. Note that it's important to use an image editor that can handle transparency (a.k.a. png file in an image editor (like Paint.NET on Windows, or GIMP on Windows/Linux/Mac). A portrait is a sprite from the Content\Characters\*.xnb spritesheets.In a tilesheet, each square is called a tile and is 16×16 pixels. A tilesheet is a synonym for spritesheet when used for map tiles.For example, each in-game item has a sprite in Content\Maps\spring_objects.xnb. Each square in the spritesheet's grid pattern is called a sprite. A spritesheet is a PNG file containing small images (usually in a regular grid pattern).See the documentation at Modding:Index#Advanced topics.Īn example tilesheet, which consists of a grid of tiles like this: xnb file back to the original location.Įach data XNB has its own format. Double-click pack.bat (Windows), pack.sh (Linux), or mand (Mac).If you really want to repack the files, you'll need to use xnbcli: There's no need to repack game files if you're using Content Patcher! Just use the. If the folder path refers to "master", it's the wrong one!
#Stardew valley save editor 1.1 code#
#Stardew valley save editor 1.1 mods#
It can't unpack XNB files containing data models (like Data\FishPondData or Data\Movies), and you'll need to edit data files manually to work with mods like Content Patcher. Xnbcli is an open-source and crossplatform tool for packing and unpacking XNB files. The unpacked files will already be compatible with Content Patcher.
![stardew valley save editor 1.1 stardew valley save editor 1.1](https://staticdelivery.nexusmods.com/mods/3333/images/thumbnails/1070/1070-1611184379-2097274706.png)
That's it! It'll unpack the files into a Content (unpacked) folder.
#Stardew valley save editor 1.1 mod#
Create an XNB mod by replacing the original game files.Create a SMAPI mod and use the Content API.This lets you change the game's XNB data with zero programming (just editing a JSON file) and without replacing the actual game files. Create a Content Patcher content pack.There are three ways to get your changes in the game: xnb later, and you generally won't need to change it.) That's only used to convert it back into an. (When using xnbcli, you may get an extra Abigail.json file. Unpacking that file gives you an Abigail.png like this: For example, Abigail's portrait shown during dialogue is from Content\Portraits\Abigail.xnb. xnb file extension inside its Content folder. The game stores data, maps, and textures in a compressed format with the.
![stardew valley save editor 1.1 stardew valley save editor 1.1](https://i.imgur.com/W8cPloi.png)
1.2 How do I get my changes in the game?.